![]() Requires all DLC to be installed for it to work.There is voice acting to go with the new quests, and believe it or not, it was pretty impressive and high-quality. It also adds a few new companions to go with some of the quests. The number and kind of patrols per group is fully customizable.ĭefinitely worth downloading pretty early in the game, as it just adds a pretty nice amount of smaller side quests from current characters to nicely expand the story and explore more places. It’s helpful in getting rid of monsters and is relevant in the storyline. This mod adds more Brotherhood of Steel patrols throughout the downtown D.C. This mod adds three fully-functional market stalls to the previously empty ones. Rivet City is supposed to be the biggest market in the game, yet it only has a few stalls. Scavengers also spawn, and can repair up to 90%. ![]() NPCs include Wastelanders, mercenaries, punks, children, dogs, and friendly robots. It bases the number of followers you can have based on Charisma level, but doesn’t count Dogmeat.Īdds more NPCs to major settlements. So far, this mod has not obstructed any NPCs from entering certain doorways and tunnels, as my follower Charon is giant but never has trouble walking in the tunnel in the Jefferson Memorial.Īllows you to hire any follower in the game– regardless of karma. It will also respawn any previously dead caravans within a few days.Īll this mod does is randomize NPC heights – adding more diversity within characters. It also makes any companions only killable by your own hand – enemies can only knock them unconscious. Caravans, including their guards and brahmin can no longer be killed by random encounters. This is an essential mod to have (sorry bad pun). It is possible to get a quest for this from Uncle Roe in Canterbury Commons, however if Roe is dead, it will just appear in the quest log in your Pip-Boy instead. However, they do not feature the names of the caravans. This mod just adds four dynamic map markers that locate the four different caravans. The flights even flicker and randomly turn on and off.Īdds a background to the horizon that features additional ruined skyscrapers and buildings to add a more urban feel. This mod adds streetlights and other lights throughout the Wastes to create a more accessible and creepy atmosphere. The decreased brightness reduces a lot of unnecessary glare. Increases the Pip-Boy flashlight magnitude and reduces brightness for more of a natural feel. I wish I had found this earlier, it really makes the game beautiful without the need for massive texture packs. The moods fit perfectly with each location, adding more character. But over by Old Olney, deathclaws emerge through the foggy surroundings. It adds beautiful weather and lighting, with darker nights, brighter days, and deeper sunsets. I think this goes down as my favorite FO3 mod of all time. The mod allows you to obtain a book with all of the locations of the Bobbleheads from Moira in Craterside Supply. Any skill level from 101-255 acts the same as 100.
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